Prompt-based editing in Recraft

You can now use your own prompts to edit images in Recraft to give you more control over the results. It will use GPT-4o and Flux as models for high-quality and context-aware results. This will help to maintain the style and brand identity across multiple images. You can target which part you want to edit or remove, and images can be references to match the same light, mood, color, or composition.

Read more about prompt-editing

A before and after of a game controller which first was a quite basic single color 3d object, but after is covered in green fur. A prompt is also visible to show how the image was edited. "The same game controller, but covered in long, soft and fluffy green fur.
Image from Recraft's release notes

Early Access to Liquid Glass in Play

Play released the first beta version with support for Liquid Glass. This is great to try out how UI elements would look without going into Xcode yourself. Important, this beta will only work on iOS 26 or macOS 26.

Get early access to Liquid Glass

Maze AI moderator

Maze launched the beta for their new AI moderator. It will allow you to run in-depth interviews without having to take them yourself. You can just focus on the results. It works quite similarly to Conveo, where you define a goal, and the AI moderator will structure and guide the conversation. A participant can take the interview whenever they want, and afterwards, you get a report with transcripts, quotes, and highlighted themes. It's currently in closed beta but will be rolling out to multiple plans.

Learn more about Maze AI moderator

Rename Webflow elements

It's a small update, but a great one. You can now rename elements like layers in a design tool to make it easier to recognize what each element is, especially when using the same element multiple times in the same page. By default, text elements will now be named by their content, images by their asset name, and other elements by a human-readable version of the HTML tag.

Read more about renaming in Webflow

Screenshot of the Webflow editor showing the Navigator, the layer panel. It shows multiple elements like a Body, Nav Bar, Section, Container and Primary CTA. The Primary CTA is a link element which is selected and the text appears editable. Highlighting that you can now rename elements in the Navigator panel.
Image from Webflow's release notes

Libraries in Figma Make

You can now extract your Figma Libraries after publishing into Make. What this does is make your color palette, typography, and styles available to Make. So whenever you write a prompt, it will look at your library and build something with the same style. In a new Make project, you will see all the styles in a CSS file and also a new guideline.md file. These files are your guidelines or rules for Make where you can describe what it should take into account without having to add it to every prompt. For example: primary buttons should always be right-aligned or only pie charts can be used to display graph data. Oh, and you only have to extract a library once; if another team member already did it before you, you can immediately start using the library in Make.

Learn more about libraries in Figma Make

Annotations in Figma MPC

Annotations made for Dev Mode are now taken into account when using the Figma MCP server. This is great to provide additional accessibility context like landmarks or screen-reader hints, reference an existing file for data, or describe an animation with exact timings and easing.

Upscale images with Bloom

Topaz Labs launched a new feature called Bloom that will let you upscale your image. You're probably thinking that there are already so many AI tools that do this. You're right, but Bloom does it a bit differently. You can choose how much creative freedom it has to add additional details to improve the quality, or you can use prompts to give more context, especially when the original image quality is quite low.

Try out Bloom