MagicPath 2.0

MagicPath 2.0 has been rebuilt around a team metaphor where one message can kick off multiple screens being built in parallel, with agents drawing them onto the canvas in real time as the code is written. Something similar to Pencil’s multi-agent design flow.

A few things that make are new in this update:

  • Multi-agent canvas: agents show up as their own entities on the canvas, so you can see what they're working on as it happens.
  • Everything is context: select sketches, images, or existing designs directly on the canvas and they go straight into the chat. No pasting IDs or describing what's on screen.
  • External agents: Claude Code, Codex, or Cursor can control MagicPath from outside the app, reading your code and pushing designs onto the canvas without it even being open.
  • Real prototypes: everything produced is interactive, shareable code, not a static file.


Paper updates

Paper had quire some nice improvement this week:

  • Agents can now open, create, and switch between files from the dashboard.
  • Copy/paste from Figma is now fully supported, including images and SVGs.
  • Page reordering, resizable sidebars, and a minimal UI mode to hide the chrome when you need to focus.


Pencil updates

Pencil added Gemini 2.5 Flash as a model option, and apparently it's quite good for design work and noticeably faster than the alternatives. The agent setup flow was also revamped with a better onboarding wizard, and token usage was cut significantly with some improvements under the hood.

Figma Grid updates

Figma’s grid feature now has some much needed improvements including. Which are quite helpful to work faster.

  • Drag columns and rows directly into a new position to reorder them.
  • Content automatically fills gaps when items are deleted.
  • Rows are added or removed automatically as content changes.

Framer Spectrum & Crystal shaders

Framer added two new logo shaders to their library:

  • Spectrum: a black-and-white shader with deflecting lines of light you can distort in different ways.
  • Crystal: turns your logo into glass with realistic refractions, bevels, contours, dispersion, and support for custom background images.


Rive editor updates

Rive shipped a big editor update focused on rethinking how panels work. Hierarchy, Assets, Data, Animations, and Agent panels are now stackable and rearrangeable, so you can set things up however you want. A few other additions worth knowing about:

  • Keep multiple timelines and state machines open at the same time in a new row of animation tabs.
  • Search and sort directly in the timeline.
  • Shape handles to modify parametric properties like corner radius, points, and inner radius.
  • Alt-hover measure tool
  • Gemini is now available as a model option for the Rive agent.


Midjourney web updates

Some new updates that Midjourney added in the web app:

  • Voice sessions in conversational mode now have access to your image prompts, style references, and recent jobs from the start.
  • A new Rerun as HD button lets you upgrade any V8.1 image generated in standard definition.
  • Folder views now show a hidden item count so you know how much is being filtered out.
  • The filter reset button moved to the top of the bar where it's easier to reach.


Andy Madrick on design handoff in 2026

Dive Club published a new interview with Andy Madrick, a designer at Notion who prototypes directly in code, ships frontend PRs, and uses AI tools like Cursor to own the final polish on interfaces. The conversation is honest about where AI falls short and why owning that last 5–20% of frontend work still matters. He also coins a great term for a very real problem: the "jelly bean factory" problem with AI output. Worth a watch.